Ad banner is displayed incorrectly on Android 7.0 devices

UE - Platform - Mobile - Feb 24, 2017

GameActivity.java needs to be updated to show the ad popup window on Android 7.0 devices. GameActivity.java uses Gravity.BOTTOM or Gravity.TOP to place the ad. One thing to try would be to edit ...

Navmesh breaks after hitting build or build>paths after upgrading to 4.7.2

UE - AI - Mar 10, 2015

Navmesh breaks and repeats pattern from individual landscape section when a project is updated to 4.7.2 and then build or build paths is pressed. ...

Hair Shadows Not Affecting SSS Back Scattering (Subsurface Profile)

UE - Rendering - Graphics Features - Mar 30, 2026

Groom strands do not appear to correctly block transmitted light for Subsurface Scattering Profile Materials. In some cases, not only will they not block the light, but can instead lead to more ligh ...

[Bug] 4.7.0 preview 5: Cannot add events for the main component of the SkeletalMeshActor

UE - Gameplay - Blueprint - Feb 9, 2015

In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...

This project crashes when opening most maps after converting to 4.7 Preview 5

UE - Gameplay - Blueprint - Feb 4, 2015

This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...

Dynamic Obstacle Blueprint components do not correctly affect navmesh in standalone mode

UE - AI - Jul 21, 2015

Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...

FBX from DAZ Studio import with errors since 4.7.0

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2015

Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...

VOIP Steam recieved audio will be affected by any Audio FX the player is standing in when receiving the audio.

UE - Audio - Sep 16, 2016

If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...

Unlit view is affected by Exposure Compensation when enabled by post process volume

UE - Graphics Features - Jun 7, 2018

Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views.  Working as expected in 4.18 CL# 3832480 Found in  4.19 CL# ...

Material Parameter Collection Track doesn't work in UMG Preview from 5.7

UE - Editor - UI Systems - UMG - Feb 12, 2026

The UMG editor allows us to add a Material Parameter Control track to an animation. This track makes it possible to animate parameters used in a material. Designers can scrub the timeline and previe ...