Editor crashes when attempting to reimport multiple Data Table assets that do not have an associated data source file

Tools - Oct 19, 2018

Attempting to Reimport multiple Data Tables that do not have associated data source files results in the Engine crashing. When a single Data Table is selected to be reimported, the Editor asks for t ...

Reimporting SkeletalMesh with LODs generated via reduction tool crashes when reduction plugin is disabled

UE - Editor - Content Pipeline - Import and Export - Mar 12, 2021

When reimporting a Skeletal Mesh that has LODs generated via the reduction tool, the editor will crash if the Skeletal Mesh Simplifier plugin is disabled. This issue was originally reported on th ...

Morph targets created on Reimport when "Import Morph Targets" is disabled

UE - Editor - Content Pipeline - Import and Export - Mar 13, 2017

Morph targets created on Reimport when "Import Morph Targets" is disabled ...

Replace Transform Track setting not used when importing FBX through scripting.

UE - Anim - Sequencer - Feb 16, 2024

Importing the fbx uses the default settings, which aren't accessed through scripting, so they cannot be changed. To circumvent this  MovieSceneToolHelpers::ImportFBXIfReady caches the defaults, and ...

Importing camera FBX through Python will not import focal length

UE - Anim - Sequencer - Aug 12, 2020

Importing a camera's FBX through Python will not import a camera's animated focal length. ...

Reimporting Does Not Update Normal Import Method In Build Settings

Tools - Oct 19, 2016

If you reimport an asset with a different normal import method it won't update the build settings for that mesh. For example if you were import with computing tangents then set the mesh to import ta ...

Reimport Does Not Honor "Combine Meshes" Initial Setting

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...

Crash when using fbx exporter multiple time in the same process

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

The different fbx exporters do not cleanup the fbx sdk manager ...

Painted vegetation lost on reimport of Sketchup geometry

TM - Interoperability - Aug 16, 2024

Reported by user in SF case 12262550, vegetation is missing in their file when provided SKP is reimported as Keep Hierarchy or Collapse All, does not occur with Collapse by Material.Testing a simple S ...

Importing camera FBX into subsequence loses focal length

UE - Anim - Sequencer - Mar 27, 2020

Importing a camera FBX into a sub sequence will not copy focal length animation.  ...