Planar Reflections lag behind VR headset movement [Link Removed] Reporting that reflection captures lag because they happen before late update is applied. Includes an experimental patch that fi ...
When switching the Camera's Exposure Metering Mode from Manual toHistogram, the exposure level resets and takes time to settle. The Licensee has a proposed code change that would fix this issue. Als ...
Importing a Static Mesh during PIE can cause it to never enable Nanite, even if it reports that Nanite is enabled. To re-enable Nanite on the mesh, the asset needs to be deleted and imported again ...
When repeatedly loading and unloading sublevels with a NavBoundsVolume, it will cause a crash when using a NavModifierVolume. When the NavMesh is unloaded, it seems that the number of the DirtyLayer ...
Reproduced 3/3 times. User is unable to create a new TMap with bool key through Blueprints (which is the expected result). Issue is technically a Regression, as the ensure does not occur in //UE5/ ...
Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...
Character::OnJumped_Implementation() should be virtual or users' custom implementations will not be called. If they declare it with "override" their code will fail to compile. Already fixed in Main ...
Media asset fails to play in packaged game. There was a bug entered [Link Removed] which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since ...
Having multiple viewports open causes the wrong viewport to be rendered inside the headset. Positional/Rotational tracking is still updating correctly in the preview window. Closing the wrong view ...
Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes User Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimization= ...