Warp Utils plugin crashes on Editor restart

UE - Virtual Production - Mar 17, 2020

Enabling the Warp Utils plugin and restarting the Editor causes it to crash. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 2 (CL-12055273) and reprodu ...

Instance Synced properties in Blackboard cause a crash

UE - AI - May 8, 2020

Using an Instance synced property in a Blackboard causes a crash when exiting PIE. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 (CL-13144385). This was teste ...

If using High Quality Gaussian DoF on Mobile, the whole screen is always blurred

UE - Platform - Mobile - Jun 17, 2020

When High Quality Gaussian DoF on Mobile is enabled, the entire screen is always blurred.  I confirmed that it works properly in 4.24. Also, I confirmed that adding the modified CL of [Link Remove ...

Depth of field issues on Translucent Materials with Raytracing and DirectX12 enabled

UE - Graphics Features - Lumen - Oct 9, 2020

With DirectX12 and Raytracing enabled, translucent materials are not showing the correct depth of field.  Reported in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.24.3(C ...

Body Instance property changes made in construction scripts are not applied

UE - Simulation - Core - Jul 17, 2020

7054614 was submitted to fix an issue with not being able to modify physics properties on instanced blueprints child components. This is related to [Link Removed] ...

TranslucentVolumeAmbient is darkened in InjectTranslucencyLightingVolume pass when using VSMs with r.Shadow.Virtual.ForceOnlyVirtualShadowMaps is Off

UE - Graphics Features - Shadows - Nov 18, 2024

CSM targets are still created and affect the InjectTranslucencyLightingVolume pass when moving in a project that only uses VSM causing over brightening of fog planes and other translucent meshes. r ...

Cloth - Assertion failed: SimData->LODIndex != INDEX_NONE && SimData->LODIndex <= LOD when using the rewind debugger with multiple LODs cloth

UE - Simulation - Visual - Feb 19, 2026

The LOD switching when the simulation is paused could still be causing problems when the simulation is paused while the LOD indexes are going up because there is no LOD Bias mappings by default. Se ...

The 'Console Variables' option does not Output an HTML file

Tools - Aug 23, 2016

No HTML file is created when using the newly added 'Console Variables' help menu option. This option is the same as entering 'Help' into the console command window. Neither of these options produce ...

Deactivate Then Activate Ribbon Emitter Causes Flicker

UE - Graphics Features - Oct 21, 2016

When setting a particle system to be active after deactivating the remaining particles still floating in the air from earlier will flicker. This is harder to reproduce when smooth frame rate is enab ...

MAC: Drop Down Menus Continuously Flicker (In Certain Conditions)

UE - Editor - UI Systems - Slate - Nov 4, 2015

Shown in the Behaviour Tree Graph, if the Dropdown menu's length exceeds the Behavior Tree Graph window, the menu will try to offset it's position in order to display all information and will flicke ...