Enabling Stochastic Rect Lights with Ray Tracing causes the project to crash. Reported and tested in version 4.26.0(CL 14419252). Tested and not found in version 4.25.3(CL 13942748). ...
The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...
FHighResScreenShotConfig::Init() sets the materials only in the Editor, due to a #if WITH_EDITOR block. However, the FViewport class exposes the TakeHighResScreenShot to non-editor builds as well, l ...
It appears as if the primary screenpercentage is being sent as the screen size to separate translucency materials, even though separate translucency has its own screenpercentage (r.SeparateTransluce ...
When a blueprint actor with a child actor component is placed in a level, and the child actor component is set as editor-only, the output log will show a validation error when the actor is moved and ...
[Image Removed] It imports correctly in UE with interchange import:[Image Removed] ...
Context When selecting a component on an actor, any CallInEditor functions on the component's class appear as buttons in the details panel. Problem The CallInEditor functions don't execute in Blu ...
Parameters attached to the input of a Vertex Interpolator Material Expression are visible in the Material Instance, even if the output of the Vertex Interpolator Material Expression is not connected ...
Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...