PhysicsBallBP is unable to teleport via a collision volume (with either SetActorLocation or Teleport node). Regression: Error is not present in 4.14.3 but is present in 4.15.P3 Console error descr ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. I ...
"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...
When working with multiple workspaces and having any other workspace in focus, the workspace with the editor will be forced into focus after an auto save occurs. ...
The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window. I was unable to reproduce this in a new blank project using a single cube me ...
The texture property node returns incorrect values for texture objects that have a render target as its input. The correct value will be returned if a normal texture is used for the input instead. ...
When editor windows are opened that contain a viewport of some sort, the framerate of the engine drops drastically. Examples include the Blueprint Editor, Material Editor, and Persona. The viewport ...
Overlapping Sequencer Tracks with -EnableHighDPI and UI Scaling ...
After expanding all of the import settings for skeletal mesh import window it will always appear with part of the window off screen as long as the settings stay expanded. ...