World Position Node Breaks Baked Lighting In Masked Materials

UE - Graphics Features - Feb 16, 2017

Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case. ...

Orientation is wrong for client in networked HMD game when UseControllerRotationRoll is true

UE - Platform - XR - Feb 20, 2017

A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...

Editor Crashes On Startup After Enabling Light Propagation Volume (LPV) With Forward Shading

UE - Graphics Features - Feb 20, 2017

After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...

Collision Meshes Are Ignored Until FBX Is Reimported

Tools - Feb 20, 2017

When importing a mesh with it's collision geometry and its LOD meshes all contained within the same group it won't import the collision geometry correctly. This can be fixed by simply right clicking ...

Crosshair and hand no longer present in Blueprint Editor

UE - Gameplay - Blueprint Editor - Feb 20, 2017

In 4.14 and earlier version hovering the mouse over a pin would change the mouse into a crosshair shape, then if you were to press and hold the Ctrl key and drag with the mouse, it would change into ...

Crash when editing gameplay tag query in a structure

UE - Gameplay - Blueprint - Feb 20, 2017

When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...

AnimBP Palette is blank on existing AnimBPs

OLD - Anim - Feb 20, 2017

AnimBP Palette is blank on existing AnimBPs ...

Specifying a object type variable in a Sequencer event track payload asserts

UE - Anim - Sequencer - Feb 21, 2017

Specifying a object type variable in a Sequencer event track payload asserts ...

IPA Package Sizes have Increased between Versions

UE - Platform - Mobile - Feb 21, 2017

When packaging for iOS the IPA file seems to have increased in size from previous versions. The licensee made an important observation that it appears the master materials have almost halved in si ...

The number of elements in an array remain the same as the default when duplicating an actor

UE - Gameplay - Blueprint - Feb 22, 2017

If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...