Changes made to a blueprint variable's tooltip are discarded when clicking in the main blueprint viewport (Event Graph, Function Graphs, etc). Clicking in the variable's details panel does save the ...
A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...
External reference error when trying to save Level Sequence Actor after a change has been made. The error given is "Can't save ../../../.././../Users/YourUserName/Documents/Unreal Projects/YourProje ...
Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...
My Nvidia driver is our current approved driver: 378.49 ...
When a code component contains a pointer to an actor, adding the component to a blueprint and setting the pointer to point to an instance of the same blueprint will cause the pointer to reset to "No ...
On the iphone 6+ it appears that videos played, then unloaded, then reloaded, and played again using the media player will cause a game crash given enough time. This behavior doesn't seem to occur ...
The Epic Mannequin no longer renders correctly when using an Integrated Intel HD Graphics 4600 GPU. The character will either have parts of his body hidden(4.14) or completely black(4.15) depending ...
For a specific level with a simple BP actor that contains multiple static mesh components, lighting gets unbuilt after reloading the level, even when there is no change in the level. "LogStaticMesh ...
Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive ...