Setting location of Child Actor inside of OnConstruct causes the ChildActor to leave behind non-referenced instances

UE - Gameplay - Feb 10, 2016

If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...

Using the Replace References Tool on Foliage Types producing Unexpected Results

Tools - Apr 6, 2017

A licensee is reporting some unexpected behavior when attempting to replace references on Foliage Types already painted in the world. What happens after the references have been replaced, are the n ...

ACharacter JumpMaxHoldTime quickly prevents jumping on the server

UE - Gameplay - Blueprint - Sep 18, 2017

-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...

Cannot get CookedFFTData from an Audio Component in a packaged build

UE - Audio - Jul 11, 2019

When trying to get CookedFFTData from an audio component in a packaged build it fails despite working in the Editor. This also occurs when you package the project from File->Package Project->Windows ...

Crash when press F5 key any Test build project

UE - Graphics Features - Oct 14, 2020

When the F5 key is pressed during the lunch of the application created by Test configuration, the application will crash. This depends on the project. No Crash: Third Person project, ShooterGame ...

Collision lost from body when using world composition and streaming

UE - Simulation - Physics - Mar 1, 2021

Physics object from a streamed level does not interact with other physics objects in persistent level. ...

Level sequence attachment dirtying bugs - 5.4

UE - Anim - Sequencer - Mar 28, 2024

Level Sequences can mark the level they are in as modified without modifying them, as well as get themselves into a state where they modified themselves when saved. ...

UObject set to DefaultToInstanced will show all properties declared at the blueprint level, even in they're private and not instance editable

UE - Editor - Workflow Systems - Apr 19, 2024

Licensee found that when creating a UObject class with DefaultToInstanced and EditInLineNew specified, and then a derived BP was created using the UObject class and used as a variable type in an act ...

Crash at startup when vcomp140.dll prerequisite is missing.

TM - Interoperability - May 3, 2024

Some users are experiencing a Crash at startup because of missing vcomp140.dll prerequisite. ...