Reparenting a blueprint to another blueprint that contains an event dispatcher with the same name as an event dispatcher in the parented blueprint shows warnings in the child blueprint and prevents ...
Icons are being occluded when you shrink the actor panel in Sequencer. The expected behavior from the rest of the editor is to prioritize the functional UI elements [Image Removed] ...
Distance Fields generated for the 4 basic static mesh assets in the modes panel appear to have artifacts or low resolution. This is only affecting certain shapes that I can see. Adding in assets fro ...
When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...
If the ChildActorComponent on a mesh is attached to a component and then has its location set in the OnConstruct function, it'll leave behind non-referenced instances of itself. This is most apparen ...
Having a child blueprint that contains a custom event with the same name as a custom even that it is calling from its parent causes the editor to crash when attempting to compile the original parent ...
The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...
A developer sent us a sample project and said that when you run on a listen server and move the player character around, the character model is all blurry as it appears the character is vibrating ba ...
If the user calls the Make an in-app purchase node it will return a success result on the first call. ...
Material Parameter Collections are not successfully passing stored values into Materials when packaged for an Android Phone with an OS version of 5. Both version 4 and 6, correctly use the MPC.Test ...