If a project uses a class that inherits from SceneCapture2D and sets the render target via code, the project will crash on launch on an iOS device. The project runs normally on PC and Android. Proj ...
The progress bar appears to use scaling when filling from the center. However, when moving from side to side or up an down it appears to mask the image in such a way that it hides/ reveals the image ...
Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh. Workaround: Adding a static Mesh component and setting any mesh will cause the collis ...
The attached project crashes when you use the RunClient.bat and attempt to host a game. This brings up a loading screen, which then crashes before it is ever displayed. I have been unable to reprodu ...
Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...
When a project is opened in the 4.11 preview on Linux, the boarder for the splash screen will remain open until manually closed (right click->quit). ...
Exponential Height Fog has no effect on the level. Adjusting the fog density has no effect either. Tested in 4.11 stream CL-2811790 ...
When deleting and replacing the atmospheric fog with another atmospheric fog there will be a noticeable artifact near the sun disc from the SkySphere. Image attached. Tested in 4.11 stream CL-28 ...
In Array.h, there are a few typos in comments. In 4.9.2 and 4.10, the typos occur at line 2335 and 2359. *@param InIntem Item to be added. In Main, the typos are located at lines 2471 and 2495. ...
When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the image ...