Nanite Tessellation Artifacts With Landscapes

UE - Graphics Features - Nanite - Dec 4, 2024

There seems to be an issue with how Nanite tessellation and Landscape interact with two sided landscapes. When the camera's near clipping plane is past the landscape's surface the displacement of th ...

Crash in RHIBreadcrumbs during loading of Bundled PSO Cache if capturing an Insights trace on Win64 Development

UE - Rendering Architecture - RHI - Feb 17, 2025

When compiling a PSO, RHI Breadcrumbs can be fed a bad FRHIBreadcrumbNode, resulting in reading random memory and crashing during the recursive node iteration. This only happens when tracing. The i ...

Poseable mesh incorrectly rotates if "Set Bone Rotation by Name" is used in construction script

UE - Gameplay - Sep 21, 2015

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...

Modified inherited components don't reflect modifications in game

UE - Gameplay - Blueprint - Mar 8, 2015

Any modifications made to inherited components in a child blueprint revert to their parent's defaults when playing in packaged game and Launch on. User reported that he also saw it when launching i ...

Hang after you paste node data into Blueprint right click menu

UE - Gameplay - Blueprint - Mar 7, 2015

Hang after copying a BP node, right clicking in BP graph, then pasting with Ctrl+V. ...

Crash on Mac while switching between tabs in the main tab bar

Tools - Feb 7, 2015

Crash while switching between tabs in the main tab bar. It's possible this occurs when one of the tabs is being dragged due to the mouse/trackpad still holding the tab after being released. Crash R ...

Camera Blocking Volumes register hits from static meshes when using End hotkey

Tools - May 26, 2015

If the End hotkey is pressed to move a mesh down to align on top of another mesh/landscape and a camera blocking volume is below it, the trace down will register a hit on the camera blocking volume ...

Game shifts position when switching between fullscreen and windowed mode

Tools - May 21, 2015

A packaged game that is ran with -fullscreen shifts position when entered windowed mode. I am not seeing this issue when running an unpackaged project with -game -fullscreen. I am also not seeing t ...