Directional Stationary lighting does not shadow properly in 4.13

UE - Platform - Mobile - Sep 23, 2016

This is in response to the reported bug from UDN, here: https://udn.unrealengine.com/questions/313095/in-the-shadowdirectional-light-always-light-skelet.html ...

Reducing GPU particle sim texture size breaks GPU particles

UE - Graphics Features - Oct 25, 2016

https://udn.unrealengine.com/questions/315374/reducing-size-of-gpu-particles-textures-breaks-vfx.html#answer-318609 ...

Actors carried across seamless travel have construction script rerun

UE - Gameplay - Dec 13, 2016

Per https://udn.unrealengine.com/questions/326046/blueprint-properties-reset-across-seamless-travel.html#answer-326562 ...

Hot-reload failing to link

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 7, 2017

Discussed here: https://udn.unrealengine.com/questions/385366/hot-reload-cant-find-game-module-dll-that-doesnt-a.html ...

Light function materials using WorldPosition do not render correctly to volumetric fog if there is more than one

UE - Graphics Features - Mar 27, 2023

There is a one-line fix for this in a shader file, see their PR on GitHub:https://github.com/EpicGames/UnrealEngine/pull/10251/files ...

UProperty with in a UStruct show wrong reset value arrow

UE - Editor - Workflow Systems - Apr 28, 2023

UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...

Crash when duplicating camera on sequencer with viewport closed

UE - Anim - Sequencer - Nov 22, 2023

Can be worked around with always keeping a viewport opened. https://udn.unrealengine.com/s/question/0D5QP000002Hfdh0AC [Link Removed] ...

Cannot disable the NavLinkProxy through the Smart Link option

UE - AI - May 6, 2015

Cannot disable the NavLinkProxy through the Smart Link option. If this is not the proper way to disable the NavLink, users are confused by the naming of 'Link Enabled'. ...

NavMesh generates 90 degrees rotated for custom collisions

UE - AI - Apr 16, 2015

The NavMesh creates breaks at the wrong rotation if the mesh is using collision created from outside of UE4. This is obvious in a lot of the market content with special collision created in maya/3d ...

Selection issues when duplicating State machines

UE - Gameplay - Blueprint Editor - Mar 20, 2017

When a State machine is duplicated, all states inside of the state machine keep their original names. This causes duplicate names and selection issues. ...