Packaging a project having a skeletal mesh with a niagara system attached to it in the scene causes the build to crash when running the executable. I have attached the log and dmp files relevant t ...
The r.SSR.Temporal console variable value is always set to its debugging value of 0 instead of being at its default of 1 Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P6 (CL - 798402 ...
The B 3DDraw Mode functionality draws at the wrong rotation for the Velocity Cone module. It seems to draw 90 degrees off. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P7 (CL - 8115 ...
User is reporting that this is happening with some, but not all meshes. I didn't see anything out of the ordinary when looking at the asset in 3Ds Max, and the asset will import correctly into 4.10. ...
Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. If the camera has FOV=90, it works fine on the iOS device. If th ...
When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...
Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...
The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...
When applying a second material to a Destructible Mesh it does not texture the chunks of the fractured mesh. The chunks remain the same as base color of the Destructible Mesh. This is issue was re ...
When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...