Bloom intensity broken with Post Processing Material replacing Tonemapper

UE - Graphics Features - Sep 25, 2020

When replacing the Tonemap using a Post Process material, the Post Process Volume's Bloom Intensity can only be turned on or off, without varying degrees of effect. Reported in version 4.25.3(CL 1 ...

Nanite displacement on landscapes not rendering on 5700XT

UE - Graphics Features - Nanite - Mar 27, 2024

This only happens on a 5700XT, tested this on the 7900XT and the issue did not occur  Initially reported on the Preview 1 forums: https://forums.unrealengine.com/t/unreal-engine-5-4-preview/1763516 ...

3D Grass may not appear in Path Tracer renders

TM - Rendering - Sep 19, 2025

Reported in SF [Link Removed] Path Tracer renders of images with 3D grass may not display 3D grass in the foreground of an image. The 3D grass material will not appear or may appear to cut off at s ...

r.ScreenPercentage.Editor does not function

UE - Graphics Features - Jun 2, 2016

Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...

Package fails to load due to EditorOnly data when launched onto Mac or Windows

UE - Foundation - Core - Jun 28, 2017

LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...

Containers of Instanced Subobjects don't inherit as expected

UE - Gameplay - Blueprint Editor - Jul 6, 2018

Changes made to array containers in the parent Instanced Subobject Blueprint does not affect the child. Working in 4.18.3 Broken in 4.19.2 Tested in  4.18.3(CL - 3832480), 4.19 (CL - 4033788), 4. ...

Widget component navigation does not work in Standalone

UE - Editor - UI Systems - Jun 14, 2019

When running a standalone build, focus navigation doesn't work on widgets within a world-space widget component. This may be fallout from [Link Removed], which parented the widget component's virtua ...

add_possessable doesn't work for all objects

UE - Anim - Sequencer - Jun 17, 2019

Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...

Third Party Library Plugin won't load in packaged build

UE - Foundation - Cpp Tools - Jun 27, 2019

Plugins created using the Third Party Library template won't load in a packaged build or the Launch button in the Editor Toolbar, but will if launched through the Project Launcher Window via the Edi ...

Replay System throws an Ensure during demoplay when calling it in a different Level

UE - Networking - Jul 10, 2019

Replay System throws an Ensure during demoplay when calling it in a different Level. The error is thrown at Source\Runtime\Engine\Private\RepLayout.cpp]. It does not prevent the Replay from being pl ...