Changes made to array containers in the parent Instanced Subobject Blueprint does not affect the child. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(CL - 3832480), 4.19 (CL - 4033788), 4. ...
If trigger execute is called in Blueprint, it will fire every time the sound recovers from being virtual, even if it has not been called again. See video example: [Link Removed] Also occurs in Re ...
The function "FStaticMeshLODResources::GetResourceSizeEx(...)" does not take into account that the buffers might be emptied, due to Mesh Streaming. This causes "obj list" to report sizes larger than ...
The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...
When using Volumetric Translucent Shadows for static meshes the shadows will only work if the mesh is selected. When the mesh is deselected it will not render. This worked in 4.8.3, but is broken ...
Cannot change the Strength value on a Physics Constraint to anything other than the default value in the Viewport Details panel. When changed the editor will pause and replace the value with — This ...
Locking and unlocking the device does not allow the app to resume where it was left off. The app is running in the background but when you double tap home button and select it, the app will restart ...
When you create a NavMeshBoundsVolume, it automatically creates a RecastNavMesh-Default. You can change the settings of the nav mesh there. However when you change settings of this RecastNavMesh it ...
After importing a Static Mesh, if you alter any build settings and apply changes, on the next opening of the Project you will not be able to reimport the asset changed. You will have to retarget th ...
Possibly related to [Link Removed]. This affects Static, Stationary, and Movable point lights when upgrading a project from 4.18 to 4.19.2 or Main (tested in CL 4101872). If you click the "Reset to ...