Wrong LOD Selected on Skeletal Mesh with Active Scene Capture

Tools - Dec 11, 2017

Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This ...

[CrashReport] UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::ProcessObjectArray()

UE - Foundation - Core - Jan 24, 2018

Comments from users:UEQA - Christina.Sturgill - Release-4.18 CL3691775 - Crashed running Match3 on Mac after game loads.Hit Save All. This crashed the Editor.Used Command+Shift+S to Save All after C ...

Editor crash when Use Dynamic Material Instance is set to "True" on landscape

UE - LD & Modeling - Terrain - Landscape - Mar 23, 2018

Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...

Keep State doesn't work when using an animation asset together with Anim BP

OLD - Anim - May 11, 2018

When using Keep State together with an Animation Blueprint on a Character, the Anim BP will override the Keep State and transition over to the idle animation as the animation in the slot no longer r ...

Project Launcher does not include Prereqs. Ignores Include Preqeq setting and the -prereqs argument

UE - Foundation - Cpp Tools - Aug 3, 2018

When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...

Curves in compressed additive animations interpolate incorrectly when two keys in a row have the same value

OLD - Anim - Oct 16, 2019

Curves compressed from additive animations will not interpolate correctly if they have two keys in a row with the same value. The second key will be ignored, leading to the curve interpolating earli ...

Corrupted Japanese text when packaging for Android

UE - Platform - Mobile - Apr 17, 2020

Garbled text is displayed when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should be fixed ...

Improper include generated when C++ class is in a subdirectory

UE - Editor - Workflow Systems - Jun 7, 2022

This is not a regression from 4.27.2, however, a similar issue was fixed in 4.26. Generating a C++ class that is in a subdirectory generates the #include "Subdirectory/Class.h" instead of #include ...

Body Instance property changes made in construction scripts are not applied

UE - Simulation - Core - Jul 17, 2020

7054614 was submitted to fix an issue with not being able to modify physics properties on instanced blueprints child components. This is related to [Link Removed]. This change causes BodyInstance t ...

Linker Instancing Context duplication results in OOM

UE - World Creation - Worldbuilding Tools - OFPA - Aug 16, 2024

In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually undoes the optimization made from 26543720 Both reported ...