Math expression nodes should use CommutativeAssociativeBinaryOperator when applicable

UE - Framework - Blueprint Compiler - Mar 27, 2023

Read-only nodes used in math expression should use CommutativeAssociativeBinaryOperator when appropriate. Even though these nodes can't be modified, there is the occasional need to copy these nodes ...

Material previews in the content browser display the default material checkerboard

UE - Rendering Architecture - Materials - Nov 16, 2023

Occasionally material and material functions previews in the content browser are displayed with the default material checkerboard, perhaps due to shaders not being compiled. UDN users are also expe ...

Same lightmap textures are listed mutiple times in Lightmaps of WorldSettings

UE - Rendering Architecture - May 8, 2024

Same lightmap textures are listed multiple times in Lightmaps of WorldSettings. It seems that it just showes the same texture mutiple times but there is only one texture. [Image Removed] ...

Crashing when toggling maps containing Color Correct Regions

UE - Virtual Production - Rendering - Color - Nov 19, 2024

When maps with Color Correct Regions are streamed into another map have their visibility toggled during runtime, it will cause a memory access violation and crash the editor. ...

Landscape component's LODBias settings is ineffective

UE - Graphics Tools - Terrain - Landscape - Jan 7, 2025

[Image Removed] Jira Bot attaches conversation thread from Slack [Image Removed]Ryan Bickell – 2025-01-07 10:54:10 UTC Hello and happy new year! I'm messing with the Landscape component LODBias sett ...

Resource Collector does not compress files when the Compress files option is selected.

TM - Core - Jan 20, 2025

The Resource Collector does not compress the project and maps even if the option was checked. ...

Regression of CanJump Function not being accessible in blueprints in 4.8

UE - Gameplay - Jun 26, 2015

When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...

Using TableViewBase class causes compile errors

UE - Editor - UI Systems - Slate - Jun 25, 2015

Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...

Clicking "X" close button when prompted to convert a project will still convert the project

Tools - Apr 27, 2015

The prompt window that appears when a project is converted from one engine version to another will "approve" the conversion even if the red "X" is pressed to close the prompt window. ...