BSPs do not update when converted to blocking volumes

UE - LD & Modeling - Modeling Tools - BSP - Oct 21, 2015

If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...

Contains array does not recognize compatible elements after reopening editor

UE - Gameplay - Blueprint - Jul 1, 2015

Array Contains node does not recognize compatible elements after saving and restarting the editor. ...

Landscape materials do not correctly render on iPhone 5S with version 8.3 installed

UE - Graphics Features - Jun 17, 2015

[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...

Input pin disappears if split on GetScreenSpacePosition node

UE - Gameplay - Blueprint - Jun 16, 2015

If the input pin of a GetScreenSpacePosition node is right clicked and then the user presses "split struct pin", the pin will disappear. Workaround: Press refresh node in RMB context menu. ...

Line traces don't consistently trigger when colliding between landscape components

UE - Simulation - Physics - Mar 15, 2015

Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP Blueprints

UE - Gameplay - Blueprint - Mar 17, 2015

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...

Media Player Asset not Playing in Packaged Game

Media Framework - Jun 22, 2016

Media asset fails to play in packaged game. There was a bug entered [Link Removed] which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since ...

Mesh Particle Collision does not occur when placed in Destructible Meshes

UE - Simulation - Physics - Destruction - Dec 23, 2014

Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...

PN Tessellation and Grass Node Crash Engine

UE - LD & Modeling - Terrain - Landscape - May 14, 2015

Landscape Materials which use the new Grass Output and have Tessellation turned to PNTriangles will crash the engine Also reproduced in Main Promotable-CL-2550487 & Releases/4.8/Promoted-CL-255045 ...

Crash when re-importing alembic cache file several times

UE - Graphics Features - Aug 3, 2016

This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...