If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...
Array Contains node does not recognize compatible elements after saving and restarting the editor. ...
[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...
If the input pin of a GetScreenSpacePosition node is right clicked and then the user presses "split struct pin", the pin will disappear. Workaround: Press refresh node in RMB context menu. ...
Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...
PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...
Media asset fails to play in packaged game. There was a bug entered [Link Removed] which is similar, but dealt with standalone play mode as well. The standalone issue seems to have been fixed since ...
Mesh Type Particles with Collision on World Static and Destructibles will not keep collision when placed into the Effects slot of a Destructible Mesh. ...
Landscape Materials which use the new Grass Output and have Tessellation turned to PNTriangles will crash the engine Also reproduced in Main Promotable-CL-2550487 & Releases/4.8/Promoted-CL-255045 ...
This didn't seem to have any relation to settings used within the importer, but just in case, I was using Static Mesh Import Type, Per Frame Sampling Type, Merge Meshes and Propagate Matrix Transfor ...