Lumen artifacts on splitscreen during camera cuts

UE - Graphics Features - Lumen - Apr 18, 2024

A UDN licensee has pointed out that they are seeing unresolved Lumen reflection artifacts when they are running their game in split-screen mode. A video of this behavior is found in the Related tab ...

Generated assets not showing up in world partition level until map reloaded - DirtyActorTracker

UE - World Creation - Worldbuilding Tools - World Partition - Apr 18, 2024

Breakpoint on SetText node in WBP PreConstruct triggers editor hang on save

UE - Gameplay - Blueprint - Apr 17, 2024

A user reported that when calling SetText on a text widget in a widget blueprint's PreConstruct causes an editor hang when you put a breakpoint on SetText and attempt to save the asset. The issue i ...

ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced

UE - Rendering Architecture - Materials - Apr 16, 2024

ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced (e.g. RegisterIndex of the texture is [3] or [7]) because FMeshRenderer::RenderMaterialTexCoordScales() use ...

MaterialTextureScale calculated incorrectly for materials with WorldPositionOffset

UE - Rendering Architecture - Materials - Apr 16, 2024

When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...

422 YUV To RGB Conversion produces incorrect result

UE - Virtual Production - IO - Media - Apr 16, 2024

"Auto" option in Media IO is not updated correctly when apply is clicked

UE - Virtual Production - IO - Media - Apr 16, 2024

HLODs with River, Lake, and Ocean not working

UE - World Creation - Worldbuilding Tools - HLOD - Apr 16, 2024

Opening Sprite assets or Paper Flipbook crashes the engine in 5.3

UE - Gameplay - Paper2D - Apr 16, 2024

Licensee was not able to open any Sprite asset file in 5.3 without it causing a crash. They were able to avoid this by disabling raytracing in the project. ...

[AI] Incorrect collision for USplineMeshComponent

UE - Framework - Apr 15, 2024

The collision for a spline mesh can be calculated incorrectly. The issue appears to be when Alpha is out of range when calculating the slice transforms at splice offsets. ...