Using multiple SceneCapture2D with DLSS Enabled crashes UE

UE - Graphics Features - Nov 22, 2024

A licensee is reporting a crash (or rather a check fail) in Sceneview.cpp which happens with when a SceneCapture2D is used with DLSS enabled. He has a fix, and wants to share it with us for integrat ...

Interchange framework is bypassed on the second attempt after a failed import

UE - Editor - Content Pipeline - Import and Export - Jul 14, 2025

Hello! We have encountered a bug with the Interchange pipeline. When an interchange texture import is cancelled due to non-power of 2, and then the same texture is imported again without any change ...

Using the 'Show Only Selected' Option with Grouped Actors Selected in the Viewport Still Hides the Grouped Actors

Tools - May 18, 2015

When selecting grouped actors within the viewport and attempting to use the 'Show Only Selected' visibility option from the right-click menu, the actors will be hidden. It is only when you select th ...

Crash, Couldn t find Shader FHitProxyVS for Material Resource M_Glass

UE - Graphics Features - Aug 18, 2014

Changing the properties of M_Glass and M_Metal_Copper to two sided via the property matrix crashes the editor to desktop. (Note: M_Glass with ANY of the M_Metal Materials except M_Metal_Chrome will ...

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE

UE - Graphics Features - Jan 22, 2015

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...

Tab key doesn't go to next value field in sequencer tracks (i.e. XYZ)

UE - Anim - Sequencer - Jun 10, 2016

Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...

Shape components have a Shape Material property that is never displayed

UE - Gameplay - Dec 17, 2014

Blueprint Shape components have a Shape Material property that can be set in its Details or via Get and Set functions in the Event Graph. These are never displayed in the viewport or during runtime ...

Placing a ' - ' in theproject name will cause the Android build to fail

UE - Platform - Mobile - Mar 5, 2015

Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...

UMG class in Widget Interaction Component does not respond to OnClick in multiplayer environment

UE - Editor - UI Systems - Oct 5, 2016

OnClick will not fire when interacted with a Widget Interaction Component. ...

Repeating Cinematic loop at beginning of MatineeFightScene

Docs - Samples - Aug 18, 2016

The cinematic loops at the very beginning when opening the sample in standalone game on Mac. Cannot repro on Windows using standalone game, but can repro on Windows if you launch using -game. ...