Aperture Value in Lens category has no effect ...
When trying to possess an already existing, uncontrolled character with an AI controller on server (from actor component) while in multiplayer mode, the editor keeps freezing until destroyed with t ...
User reports an unreasonably long editor freeze when a significantly large number of components need to be processed in the SCS editor tree view (tens of thousands) when selecting an instance of a B ...
UBT is not passing UE_ENGINE_DIRECTORY to GForeignEngineDir because in UEBuildTarget.cs IsCurrentPlatform only checks for Windows and Mac. Because GForeignEngineDir is not set, config files and oth ...
Setting an instance of an asset in a level to "Is Editor Only" will cause the asset to not be present in the level in a packaged game, but the asset is still included in the cooked content for the g ...
Widget references remain even after the referenced widgets have been deleted. This happens if the widget was replaced with another user created widget. ...
Material Instance parameters (that derive from parents using material functions) can have their data shifted or not saved. ...
Licensee has 4 Services that aren't being initialized with their respective Tasks when they Plays in Editor. If the Behavior Tree is opened first, the warnings do not appear. All 4 of the Services h ...