When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...
When console command r.HDR.EnableHDROutput = 1 is used, the entire engine UI becomes lighter or more washed out / desaturated, as shown in attached screen shots. Confirmed this bug is not present i ...
In 4.18, it is no longer possible to add a new empty group to a Matinee on Mac. Instead of asking for a name for the new empty group, the Matinee editor now just displays a small white dot in the Tr ...
Camera flies out of the control of the user. This is done without playing it in editor but by navigating the camera. ...
When adding an actor or scene component blueprint reference to an actor blueprint, the component gets changed to an Add Component node when updating the component blueprint. This bug was not present ...
Shortcuts do not appear to work for the visual logger in the editor preferences ...
An Answerhub user reported this issue where having force applied in different methods and situations results in different results only when rotation is also being applied. The example project contai ...
Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...
Multiple users have reported an issue where their packaged games are freezing after an indeterminate period of time. The reproduction steps and logs of each user are different but the reproduction s ...
When playing a video (in UMG or as a material) it will appear black on Android devices. However, the sound from the video plays as expected. ...