Detail Panel Favorites cause many settings to be duplicated or shown when they aren't normally

Tools - Dec 20, 2017

Enabling the "Enable Details Panel Favorites" experimental setting causes some details that were not previously shown to appear. In version 4.18 and onward, it also causes these new details to have ...

Replace references doesn't prompt to save dirtied assets that hold a soft reference to the deleted asset

UE - Gameplay - Dec 21, 2017

When deleting an asset any other asset that holds a soft reference to the deleted item will appear in the reference list. For a soft reference when choosing to replace the references with another as ...

Blueprint Nativization Build Error Caused by Child Actor Component

UE - Gameplay - Blueprint - Jan 4, 2018

A licensee upgraded their project to 4.18 and started to receive a compiler error when trying to build a project. This was tested in both their upgraded project and a fresh 4.18 project and the resu ...

When using StringToBytes() it returns an incorrect value

UE - Foundation - Core - Jan 4, 2018

When using the StringToBytes() function it returns one less byte due to the -1 at the end of the return. The function takes a string and converts it to bytes but it always returns one less byte than ...

Flickering with foliage occurs when setting the world origin point

UE - World Creation - Worldbuilding Tools - Foliage - Dec 28, 2017

There is an issue with flickering with foliage that occurs when setting the world origin point. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions tested 4 ...

Oculus CheckIfPointWithinPlayArea function returns incorrect results

UE - Platform - XR - Jan 10, 2018

Oculus CheckIfPointWithinPlayArea function returns incorrect results, always reporting true whether or not the hand is inside the play area or not.  The distance and closest point also seem incorrec ...

4.14 fails to launch on macOS High Sierra

UE - Platform - Apple - Jan 15, 2018

The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...

RecastNavMesh - Agent Height changes back to default value after project restart

UE - AI - Jan 16, 2018

When trying to change the value of Agent Height under RecastNavMesh-Default it will change back to its default value when you open back up the project. ...

Morph Target Sets to Zero When Transitioning From 1 to -1 Causing Flickering

OLD - Anim - Jan 16, 2018

-Morph target cycles through all values instead of only alternating between 1 and -1 -Couldn't reproduce in 4.17 -attached a test morph target asset Link to example video from user: [Link Removed] ...

Lighting Build Fails With High Density Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jan 16, 2018

Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...