BloomIntensity is applied twice on mobile

UE - Platform - Mobile - May 6, 2022

The Blueprint compiler is not consistent with UHT when generating DefaultToInstanced variables

UE - Gameplay - Blueprint Compiler - Sep 7, 2023

UnrealHeaderTool and the Blueprint compiler generate inconsistent metadata for object reference variables whose underlying class type includes 'DefaultToInstanced' metadata. UnrealHeaderTool-genera ...

FRuntimeFloatCurve in datatable causes editor crash

UE - Editor - Apr 24, 2024

Inside SCurveEditor::ZoomToFitHorizontal and SCurveEditor::ZoomToFitVertical, the program navigates through a TArray<FRealCurve*> called CurvesToFit in a for each loop. Inside the for loop, if the p ...

[Mootools Bug] Some objects are imported with incorrect positions when the "Keep hierarchy" collapse mode is used

TM - Interoperability - Mar 17, 2025

I could only replicate with the user's sketchup file. Exporting this file as fbx, and importing the fbx in KH doesn't have the issue.[Image Removed] ...

Poseable mesh incorrectly rotates if "Set Bone Rotation by Name" is used in construction script

UE - Gameplay - Sep 21, 2015

Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...

With root motion, AnimSeq moves in Persona when Additive Anim is enabled

OLD - Anim - May 26, 2015

Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type. Example Project: [Link Removed] ...

Crash on Mac while switching between tabs in the main tab bar

Tools - Feb 7, 2015

Crash while switching between tabs in the main tab bar. It's possible this occurs when one of the tabs is being dragged due to the mouse/trackpad still holding the tab after being released. Crash R ...