Slate color variable closes automatically when any changes are made when setting the default color in a widget

UE - Gameplay - Blueprint - Apr 27, 2016

Slate color variable closes automatically when any changes are made when setting the default color in a widget ...

Expandable Area widget appears to create extra widgets when being copied and pasted

UE - Editor - UI Systems - Apr 27, 2016

Expandable Area widget appears to create extra widgets when being copied and pasted. These widget appear to be ghost widgets of the original children. If the new unwanted button is selected or delet ...

Sounds set to loop continue to run after destroyed

UE - Audio - Apr 27, 2016

Sounds set to loop continue to run after destroyed ...

Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh

UE - World Creation - Worldbuilding Tools - HLOD - Apr 27, 2016

HLOD seems to Generate Lightmap in the wrong UV Channel. Export a specific LOD and generating Light Map UVs, it seems like the lightmap UVs are always generating in the the channel 0, messing up th ...

Crash when Removing and adding players on client

UE - Networking - Apr 26, 2016

Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...

POM material triggers Video Driver Crash

UE - Graphics Features - Apr 26, 2016

When a POM decal material is applied to a decal actor in the scene the video driver will crash. This worked prior to 4.11.0 release. Only when the material is assigned to a decal actor will the vide ...

Exporting data table adds memory address/serialization info to column names

Tools - Apr 26, 2016

Exporting a data table as a .csv causes column names to be replaced with memory address/serialization information, making it extremely difficult to read information presented. Regression? (No), is ...

Project Crashes on UAIPerceptionComponent::RegisterStimulus()

UE - AI - Apr 26, 2016

Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an array of size 2 Source Context: 363 return OwnerController->GetPawn(); ...

Dragging to Change Variable Attached to Empty Reroute Node Causes Freeze

UE - Gameplay - Blueprint - Apr 25, 2016

Attempting to change a variable that is connected to a node and an empty reroute node by dragging a reference on top of the existing reference causes the editor to freeze. The user provided a vide ...

Breaks in Ribbons

UE - Graphics Features - Apr 25, 2016

User has found an issue where ribbons are rendering with gaps/break in. They say it's only happening in 4.11 and have provided an example asset. ...