Wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down on ES2

UE - Platform - Mobile - Sep 21, 2015

The wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down as stated in the UDN. ...

Changing levels after setting an images material to a dynamic material with a widget blueprint that has been added to the viewport within a HUD blueprint will cause a crash

UE - Editor - UI Systems - Sep 21, 2015

A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...

Crash when Child Actor Component overlaps Parent static mesh inside of the blueprint editor

UE - Gameplay - Sep 21, 2015

Crash when Child Actor Component, that is set to Destroy Other Actor on overlap, overlaps Parent static mesh inside of the blueprint editor Crash Reporter: [Link Removed] ...

DBuffer Decals render on top of Foliage

UE - Graphics Features - Sep 18, 2015

This is the same issue found in [Link Removed]. Foliage will not act as an occluder as expected with painted foliage. [Image Removed] Also reproduced in Main CL-2689138 ...

Garbage Collection Causes Lag in MAC Project

UE - Foundation - Core - Sep 18, 2015

User reports lag regardless of the Garbage Collection settings, EXCEPT: If the user changes settings to 3 then lag becomes more frequent (approximately every 3 seconds verses every 5 seconds.) *Wa ...

Initial Modules are clamped to a 0 to 1 time range

UE - Graphics Features - Sep 18, 2015

The Initial Modules appear to be clamped to a zero to 1 time frame since 4.8 was released. Projects that are converted from 4.7.6 will have correctly working particle systems, but adding a new part ...

Crash on play when AIPerception Senses Config element is set to "sense config" options

UE - AI - Sep 18, 2015

Setting AIPerception component Senses Config to AI Damage / AI Prediction / AI Team sense config will cause the editor to crash on Play. This may be related to [Link Removed] Crash Reporter [Link ...

Calling RequestStimuliListenerUpdate on actor with one element in AIPerception Sensing Config causes crash

UE - AI - Sep 18, 2015

If an AIPerception component is added to an actor and given one element set to either AI Hearing / AI Sight / AI Touch config then the game will crash once Request Stimuli Listener Update is called ...

Touch events may have wrong location from BindTouch delegate

UE - Platform - Mobile - Sep 17, 2015

Only the last touch event's location in the frame is used to send all events for a given finger index. A finder index may be reassigned after a release by another press in the same frame from a ver ...

Graphical Artifacts in Editor with Macs using Certain AMD Graphics Cards

UE - Graphics Features - Sep 17, 2015

Users are reporting black and splotchy like graphical issues in their projects when working on a Mac and using an AMD graphics card. The user in the link provided mentions, "that UE 4.8.3 is withou ...