Relates to [Link Removed] [Link Removed] Call stack is similar to the bugs above. Editor will crash when exporting assets from a level that is not dirtied. Another reproduction method is to selec ...
If a project uses a class that inherits from SceneCapture2D and sets the render target via code, the project will crash on launch on an iOS device. The project runs normally on PC and Android. Proj ...
Split Pins on a referenced Macro Library will crash the editor on restart 2 callstacks include, one for 4.10.4 and one for 4.11 Preview 6 User Description: I got some macros in my Object Macro Li ...
Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...
The user has attached a small project at the link to demonstrate the issue. Occurs in 4.5.1 and well as Main (//depot/UE4/Promotable-CL-2239587). Crash Reporter: [Link Removed] ...
When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...
Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...
If you directly connect a state which has another state machine to the entry of State Machine of Animation BP, a crash will occur when changing parameters. If you connect an empty State to an Entry ...
Occurs 3/3 times Regression does occur: tested in //UE4/Release-4.27.2 EGL Live @ CL 18319896. No crash occurred. A crash occurs in the Skeletal Mesh Editor when adding a bone transform to the A ...
When importing an Alembic file into Unreal Engine an extra frame is added automatically to the frame range in the import settings -abc file has been brought into Maya 2016 and exported again as an ...