MoviePipeline: ExecutorJob UserData field lost on Queue Load

UE - Anim - Sequencer - MRQ - Jan 6, 2023

I didn't check with the debugger, but I suspect this is caused by: void UMoviePipelineExecutorJob::OnDuplicated_Implementation() { UserData = FString(); When the queue is loaded, each job is dupl ...

Blueprint actors can not be casted until they have been opened after migration or being upgraded to a more recent engine version

UE - Framework - Blueprint - Jan 5, 2023

This is not a regression tested in //UE5/Release-5.0 CL20979098 After migrating an asset from an older engine version or upgrading a project to newer version Blueprints carried over can not be cast ...

Lock Content Browser resets when restarting the editor

UE - Editor - Workflow Systems - Jan 5, 2023

Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression. ...

Recompiling blueprint actor in hidden sublevel, after reloading main level, detaches all its child actors

UE - World Creation - Worldbuilding Tools - Jan 4, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The repro steps are very specific for this; the core issue being that once the top lev ...

Native variable references like GameplayAttribute cannot be searched by "Find in Blueprints" or "Asset Search"

UE - Framework - Blueprint Editor - Jan 4, 2023

"Find in Blueprints" does not turn up results when searching a GameplayAttribute by name, even when there is a GameplayEffect blueprint that has a modifier for that GameplayAttribute. This is becau ...

Disabling Cast Static Shadows on Stationary Lights causes dynamic shadows to not render

UE - Graphics Features - Shadows - Jan 3, 2023

Regression: Tested in UE5/Release-5.1, this issue occurs as well. The shadows render properly for the sphere when Virtual Shadow Maps is set as the Shadow Method, as well as when Ray Traced Shadows ...

An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved

UE - Framework - Blueprint - Jan 3, 2023

This is not a regression tested in //UE5/Release-5.0 CL20979098 An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved. ...

Merge actor issue with similar materials

UE - World Creation - Worldbuilding Tools - Merge Actor - Dec 16, 2022

Merging Splines causes Engine to Crash in 5.1

UE - World Creation - Worldbuilding Tools - Merge Actor - Dec 15, 2022

Attempting to merge two spline actors causes the Engine to crash. This issue occurs with the Steps to Reproduce regardless if there are more branches added to the tree branch spline/enabled, and reg ...