Touch release fires after using the virtual joysticks when "Use mouse for touch is enabled" when clicking a button

UE - Editor - UI Systems - May 29, 2019

Under the following conditions touch release will fire off when clicking a button Use mouse for touch is enabledThe user has recently clicked a virtual joystickThe user then clicks a button ...

Physics Constraints not being applied to Procedural Meshes

UE - Simulation - Physics - May 29, 2019

Procedural meshes with physics enabled created at runtime do not attach. ( Warning in Edtior: Constraint in '/Game/Maps/UEDPIE_0_Default.Default:PersistentLevel.withSMC_0.PhysicsTestSMC' attempting ...

Streaming levels loses static meshes coordinates and mesh references

UE - Gameplay - May 28, 2019

Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...

When the particle system manager is enabled particle system components will always tick in start physics

UE - Niagara - May 24, 2019

The particle manager only accounts for the particle system component's attach parent's EndTickGroup. When setting the tick group through the actor component the TickGroup is set instead of the EndTi ...

Google VR - Pixel Density broken

UE - Platform - XR - May 23, 2019

PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...

Keyboard IME input appears to be disabled for Web browser widget

Portal - May 23, 2019

When using the Web Browser Widget, IME is disabled and you can not input non roman characters (Japanese used for this test). ...

RenderDoc plugin crash exiting

UE - Rendering Architecture - RHI - May 23, 2019

Google VR - Debug/Console Layer broken if other VR plugins disabled.

UE - Platform - XR - May 23, 2019

If Google VR plugin is enabled and default VR plugins are disabled - debug layer does not render. Confirmed in 4.23 MAIN @ CL 6395234 ...

Renaming a Collapsed node containing a function with the same name will rename both the function and the collapsed node

UE - Gameplay - Blueprint - May 22, 2019

If a collapsed node graph shares the name of a function that resides in the node graph, it will be renamed along with the collapsed node graph if the Collapsed node graph is renamed. ...

Vive - Motion Controller Component - Temporal AA Regression

UE - Platform - XR - May 22, 2019

In 4.22, temporal AA rendering artifacts can be seen on MotionControllerComponent attachments. Other AA methods look to be working without artifacts. Not seen with Oculus Workaround: Set "Disa ...