Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...
Custom events with a struct that has had its pin split will throw an error when adding variables to the blueprint. The Struct appears to throw an error when making changes that are seemingly unrelat ...
When copying the 'Value' of a color from the color picker within the material editor, and pasting it into the value field of a new color picker dialog window, it stretches across the screen and caus ...
When launching a project with a video in it on an Android or iOS device, it either will work or it will not work. I believe this is due to the OS version of the device, but it may be related to the ...
When the editor is launched via Symlink on a Mac, the Material Editor will crash when compiling or when building lighting on a level. This does not occur if the editor is launched from an external d ...
When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail. Full output log fr ...
When a project is packaged and has the 'event actoronbegin' within a blueprint, the 'event actoronbegin' no longer responds. It does respond within the Editor though. Packaged Project: [Link Remove ...
When using modulated shadows turned on for the directional stationary light in your mobile project, the movable objects shadows will not be blended. Image attached to illustrate the inconsistency. ...
If the engine is installed without the Debug Symbols, packaging for Shipping will fail due to the missing files. While I believe this is expected for Development, it shouldn't occur with shipping. ...
Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash. Found in converting a 4.10 project to 4.11, and reproduced con ...