A variable with an actor reference that is owned by an actor component will lose it's reference if the actor that it is applied to is compiled. ...
Enabling the "Enable Details Panel Favorites" experimental setting causes some details that were not previously shown to appear. In version 4.18 and onward, it also causes these new details to have ...
A licensee upgraded their project to 4.18 and started to receive a compiler error when trying to build a project. This was tested in both their upgraded project and a fresh 4.18 project and the resu ...
When using the StringToBytes() function it returns one less byte due to the -1 at the end of the return. The function takes a string and converts it to bytes but it always returns one less byte than ...
The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...
When trying to change the value of Agent Height under RecastNavMesh-Default it will change back to its default value when you open back up the project. ...
-Morph target cycles through all values instead of only alternating between 1 and -1 -Couldn't reproduce in 4.17 -attached a test morph target asset Link to example video from user: [Link Removed] ...
Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE. ...
Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...