Changing capitalization in a newly created folder gives already exists message

UE - Editor - Verse Class Editor - Dec 13, 2021

Changing capitalization in a newly created folder will not rename folder and the user will be presented with "A folder already exists at this location with this name. Also occurring in 5.0-Release ...

IKRetargeter Export Selected Animations Saves Exported Animations Even When Cancelled

UE - Anim - Rigging - May 3, 2022

Occurs 3/3 times When 'Export Selected Animations' button is clicked and then canceled, animations continue to be saved.  ...

The instructions to add a new parameter on event dispatchers in My Blueprints is out of date.

UE - Gameplay - Blueprint Editor - Sep 1, 2017

The "Inputs" section in the details panel states "Please Press the + Icon Above to Add Parameters," but there is not a "+" icon above. There is now a "New" button to create a parameter. ...

Crash when using VR Mode with Extra Viewports and a Camera Actor

UE - Editor - Workflow Systems - Jul 6, 2019

From User: "Normally UE4 has an "Eject" button which is great for live-debugging your app, because you can see everything that's happening in your world, and see the World Outliner in realtime whil ...

Cannot paste into "Expandable Area" widget

UE - Editor - UI Systems - Aug 15, 2017

The right click paste option is grayed out when trying to copy and paste a widget in to an expandable area widget via the right click menu. ...

Variable name type for T Map does not take into account name length

Tools - May 24, 2018

The drop down in the details panel for a t-map does not appear to take into account the length/size of the name of variable type and this can lead to the name being longer than the button used for t ...

UnrealVS not installing correctly for VS2017

UE - Foundation - Core - Mar 10, 2017

If you open a VS2017 sln and enable UnrealVS on the toolbar you'll see the refresh and batch builder button, but no field to fill in the project to compile. Clicking the Batch builder button will d ...

[CrashReport] Access violation in UE4Editor_Engine!FDistanceFieldAsyncQueue::ProcessAsyncTasks()

UE - Graphics Features - May 31, 2017

This report has been logged due to a high volume of submitted crash reports. Additional information is currently unknown. User descriptionsDeleted 3 rocks from mesh folder and accepted to delete e ...

Set Fullscreen mode does not render correctly in New Window PIE

Tools - Nov 1, 2016

Set Fullscreen mode does not render correctly in New Window PIE. The window tries to become fullscreen, however the screen appears to stop short and the bottom and right of the window are cut off ...

Sequencer is not taking into account the TransformOriginOffset of the level sequence actor.

zComponent - Archive - Sep 3, 2025

When a level sequence actor has camera's marked for preroll in it and information is gathered for a camera cuts location to send to the streaming manager, it does not take into account the Transform ...