In a Google VR project, stuttering occurs when switching from stereo rendering to mono. Seems less like performance and more of a sensor input problem? 4.17 - No repro 4.18 - Unable to package (Ma ...
Motion tolerance for Spawn Per Unit does not affect the particle system. Even if the vaules are set very high. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472 ...
The grid in the blueprint editor is not able to be hidden via the Show Grid flag in the viewport dropdown. This has regressed sometime in //Ue4/Release-4.25 as I cannot reproduce this issue in //UE4 ...
Reported in SF [Link Removed] Path Tracer renders of images with 3D grass may not display 3D grass in the foreground of an image. The 3D grass material will not appear or may appear to cut off at s ...
Ensure occurs opening TM-ShaderModels in DirectX10. This does not occur in 4.16.2 ...
Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...
The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, a ...
LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...
This is a new Mac callstack that just appeared after the 4.17.2 hotfix. The callstack shares similarities to older Windows crashes and may be related:https://jira.it.epicgames.net/browse/UE-42135ht ...
In 4.18, it is no longer possible to add a new empty group to a Matinee on Mac. Instead of asking for a name for the new empty group, the Matinee editor now just displays a small white dot in the Tr ...