The input removed the connection points are not re-indexed. So connected 'wires' stay on their places. That causing disconnection of the last wire as well as shift for every node that followed the o ...
Using a Level Sequence with deep hierarchies causes the FPS to drop to low numbers when they are all selected within the Sequence. This is a regression from 4.19.2 (CL-4033788). This issue was repo ...
Any changes made to a RuntimeFloatCurve will not be propagated to child Blueprints until the Editor has been restarted. ...
The licensee sent us a BP that can't be nativized correctly on UDN. The nativized BP has wrong paths and causes a crash. ...
Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...
Unreal Remote 2 does not give information on motion control to PC. This is different from the description of the application. Use this application alongside Unreal Engine to view and control the de ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...
The Metal SM5 shader code cannot be viewed in the Editor for a Material. Prior to 4.20, only HLSL Code could be viewed. In 4.20, a number of additional shader options were added, and they all work w ...
When "Use Background Level Streaming" is disabled, the Editor gets stuck loading in PIE when you press Play. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4.2 ...