A replicated actor placed in a map with a negative scale value becomes inverted when scrubbing a replay. ...
Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...
When playing a replay with DemoPlayTImeDilation set to 5, and jumping around the timeline using GotoTimeInSeconds(), the play back can break, with game actors freezing and violently shaking. It seem ...
If you scrub past an animation with keep state, and scrub into an animation with defaults everything is fine. When you scrub back to the animation with keep state, the animation breaks, until there ...
This does not repro when physics substepping is disabled. The sequence of events in the character uncrouch code (UCharacterMovementComponent::UnCrouch) causes the capsule to move up then increase i ...
REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...
The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...