A project building in Visual Studio will sometimes fail with the error Unrecognized type 'FBar' - type must be a UCLASS, USTRUCT or UENUM. This can occur in situations where one struct was reference ...
The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...
A licensee has reported that actors moved by sequencer will not update their ComponentVelocity. This is inconsistent with Matinee, where we update ComponentVelocity in UInterpTrackMove::UpdateTrack. ...
Struct members belonging to a UserWidget can be set from a parent widget, but they cannot be cleared. Upon compiling, the member will be set back to it's previous value. ...
This could be a rounding error but if they are both representing the same distance they should match. Maybe truncating a few decimal places and rounding could work. ...
Packaged shipping HTML5-Mac build does does not open in Safari. The user is prompted with a missing shader cache message (see screen cap). Occurs: with Development and Sipping builds. However, wit ...
Self shadow does not work when simulating or in PIE. Content Examples ParallaxOcclusionMapping level has a good example of this on the shadows example. Self Shadow Working:Standalone GameIn Editor ...
Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?". This seems to only happen if one of the actors is referencing another actor ...
REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...
FCDODiffControl doesn't properly account for lists of differing size. The issues are marked in the following code:int IterOld = 0; int IterNew = 0; while (IterOld != OldProperties.Num() || IterNew ...