Project fails to package when given the name "Test" and Encrypt Pak ini Files is enabled Error: UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line. ...
Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...
This failure occurs when trying to package SunTemple for TVOS. It did not occur with a blank blueprint project, until I added a custom iOS icon and tried to package a second time (I hypothesize th ...
According to the report from Licensee, this is because it is displayed when the child's bone has Weight, which is a cause of misunderstanding. ...
Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...
In AnimNode_ApplyLimits.cpp the inputs for the ConstrainAngularRange function are going to the wrong rotator values. The XYZ of the node's input vec3 is being stored in YPR of the clamped rotator, w ...
The results of Roughness=1.0 from a constant and from a parameter are different on 4.20. The static bool switch of the following material always returns 1.0. But the results are different.[Link Rem ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
Disabling collision on a Landscape doesn't work when using the Collision Preset 'NoCollision'. The Landscape still generates collision on Static and Skeletal meshes. ...
Naming an SCS component variable something like "My Scene" results in a component template UObject named "My Scene_GEN_VARIABLE" (space included). This causes the property editor/details view to fa ...