This only happens on a 5700XT, tested this on the 7900XT and the issue did not occur Initially reported on the Preview 1 forums: https://forums.unrealengine.com/t/unreal-engine-5-4-preview/1763516 ...
On a DDC hit, the SubstrateMaterialBsdfFeatures variable restored into MaterialCompilationOutput is not copied into SubstrateTranslatorData.SubstrateMaterialBsdfFeatures, which is referenced by the ...
Noticed when replying to a user on the forums (link included) When using the "Convert to Class Blueprint" feature in the level editor to create a blueprint from the selected actors, the created blu ...
Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...
We auto-create a PixelStreamingInputComponent which handles the input coming from JavaScript's emitUIInteraction. This works in a UE4 app with a single level, but it seems that if you change levels ...
The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...
Here's a sample blueprint [Image Removed] The lack of implementation FCustomThunkTemplates::SetMapPropertyByName causes this error.#include "Kismet/BlueprintMapLibrary.h"// The fix needs this head ...
It seems that disabling the 'Spawn Default Blueprint Nodes' editor preference results in control rig blueprints being created with event graphs rather than rig graphs. It doesn't appear to be possi ...
When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map. This issue is occurring ...
Closing the Engine while having a dirty Control Rig assset/Window open does not open the save content window and prevents the engine from closing. This issue is occurring in //UE5/Release-5.0-Ear ...