Blendspace Animation Lag for Morph Targets

OLD - Anim - Sep 11, 2015

Blendspace animations of morph targets play at a slightly but noticably different rate between the 4.8 and 4.9 version of the UE4. ...

bool variables set in code do not auto-update after a hot reload

UE - Gameplay - Blueprint - Apr 6, 2015

When a bool variable is defined in code, changing the default value of the variable does not update on a hot reload This is inconsistent with other variables types that update their current value w ...

Crash occurs when using the VisRT console command in a project launched without the Editor using D3D12

UE - Graphics Features - Feb 6, 2017

Launching a project outside of the Editor (-game) using D3D12 (-d3d12) results in a crash if the console command VisRT is used in the project. ...

Crash when Reimporting SpeedTree asset with Billboard Material reset to the default World Grid Material

UE - Editor - Content Pipeline - Import and Export - Feb 7, 2017

A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...

Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

Hypotenuse node unexpectedly returns "-nan(ind)" instead of "0.0" if both values passed into the node are "0.0"

UE - Gameplay - Blueprint - Feb 1, 2019

The Hypotenuse Blueprint node currently returns a value of "-nan(ind)" if both values passed into the node are "0.0". This result is correct based on the code that the Hypotenuse node uses, but is n ...

[Spatialization] - When a sound starts playing while the listener in in the Binaural Radius, when they exit the sound stops playing

UE - Audio - Spatialization - Nov 18, 2021

If a sound starts playing while the listener is inside the binarual radius, the sound stops abruptly when they leave the radius. Does not occur if the listener starts in the binaural radius. Does no ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

FMath::Eval ignores groupings while solving

UE - Foundation - Nov 8, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...

[MetaSounds] - If the audio output hits an extreme Gain value, the Audio Meter Widget stops responding

UE - Audio - MetaSounds - May 20, 2022

It's possible to have the Audio Meter widget stop responding if you set the Gain really high. It will cease to work as long as the MetaSound window is open. Closing and reopening the MetaSound windo ...