LIVE: Character is jittering with Blend-Weights enabled

OLD - Anim - Oct 31, 2014

When changing the value of the blendweights of a character in a level, it is breaking the animation that the character has and causign the animation to show as jittery. ...

DrawMaterial() Function not Rendering Translucent Material to HUD

UE - Graphics Features - Sep 4, 2015

After creating a new HUD blueprint class and calling it to render a translucent material, the material does not render at all. This is not the case with any other Blend Mode when called to render to ...

Painted Instanced Foliage Actors Rendering Multiple LOD's Simultaneously

UE - World Creation - Worldbuilding Tools - Foliage - Sep 1, 2015

When using a mesh as an Instanced Foliage Actor the Levels of Detail are always rendered. The user reporting this issue mentions he needs to use extreme different LOD value ranges for screen size wi ...

"Create Save Game Object" node does not throw an error on compile when no class is selected

UE - Gameplay - Blueprint - Aug 11, 2015

When compiling a blueprint the Create Save Game Object nodes does not throw and error when there is no class selected. Throwing an error would be more consistent with other nodes such as the "Create ...

Snapping Pivot to Vertices is Difficult using New Default Keyboard Shortcuts

Tools - Aug 6, 2015

A licensee requested this ticket be entered as a bug report. The pivot vertex snapping functionality has changed and no longer functions as it did in prior versions of the engine. Somewhere the key ...

Adding a new variable to a Struct that has been paired up with a data table will cause a crash

UE - Gameplay - Blueprint - Aug 6, 2015

If a user creates a struct and then creates a data table that uses this struct, the user can then no longer add variable to the struct due to the engine crashing ...

A text block in the designer tab does not reflect the text within a variable that is used in a binding

UE - Editor - UI Systems - Jul 30, 2015

When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficul ...

Building Lighting will Generate Additional Lightmaps after Rotating Lightsource

UE - Graphics Features - Jul 7, 2015

Lightmap sizes seem inconsistent after rotating a light source and rebuilding the lighting. This causes concern about file sizes when packaging the project that is using baked static lighting. The ...

Dynamically Created Hierarchical Instanced Static Mesh Component Reset with Wind Directional Source

UE - Gameplay - Components - May 6, 2015

A HISMC (Hierarchical Instanced Static Mesh Component) created dynamically through blueprints has its simulation reset by the Wind Directional Source. "The HISMC needs to get spawned from an Actor ...