Renaming a variable in a parent blueprint will reset the value of that variable for any child blueprint based on the parent within the level viewport. ...
Invisible child components appear for one frame on scene capture 2D windows if another component is attached. ...
If class defaults are accessed in an actor blueprint from another blueprint, texture variables will not appear in the class defaults list on the "Get Class Defaults" node. ...
Changing the Game Icon in Windows Packaged projects does not display the new icon on Windows taskbar. ...
Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving. Stat Scene Rendering didn't show any jumps while moving the camera under these cir ...
Using "Set Bone Rotation by Name" in the construction script of a blueprint using poseable meshes incorrectly rotates the mesh. ...
Renaming a blueprint component and presing ocmpile will reset any altered instances of the blueprint to default values. ...
creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...
Joining a session in PIE with Auto Connect To Server disabled will crash PIE. Note: this is not specific to the Multiplayer Shootout project used in the repro steps; this will occur in any project ...
Duplicate slots are being created automatically under the Default Group in the AnimSlotManager. This is causing some problems because it replaces the originally created slot with the duplicate in t ...