JSON seems to break commandline in automation framework commandlines.

UE - Automation Test - Nov 24, 2015

Complex tests whose commandlines are created with JSON seem to be ignored by the automation framework. ...

Change FMacPlatformProcess::ExecProcess to read from pipe while the process is running

UE - Platform - Apple - Nov 27, 2015

We think that the reason users are having problems with svn on mac is that the platform implementation of ExecProcess waits until the process has shut down before any data is read off the pipe. This ...

Crash on Exiting or Starting PIE with Weight Blended Landscape on ES2 Preview Level

UE - LD & Modeling - Terrain - Landscape - Oct 8, 2015

When you are in Rendering Preview Level ES2 (Mobile/HTML) and have a level which has a landscape with weight-blended layered material painted on, PIE will crash on Start of or Exit from. [Link Remo ...

8 bit resolution darker than 16 bit resolution inside UE4

UE - Graphics Features - Oct 8, 2015

8 bit textures are darker than 16 bit textures inside of editor. ...

Using the down arrow key in the Toolbar's Blueprints > Open Blueprint Class sub-menu will immediately open the first Blueprint listed

UE - Gameplay - Blueprint - Oct 15, 2015

Using the down arrow key in the Toolbar's Blueprints > Open Blueprint Class sub-menu will immediately open the first Blueprint listed. Reproduced in 4.8.3 binary, 4.10 Preview 1 binary, and Main (C ...

GameMode::InitNewPlayer trims player name at hardcoded 20-symbols limit

UE - Gameplay - Oct 29, 2015

Need to generally address how to clamp player name. InitNewPlayer seems to be the only place where player name length is enforced, and it's enforced in a poor way. Needs to be enforced uniformly acr ...

Inputs on Find Item Node Can be Connected to Executions

UE - Gameplay - Blueprint - Jun 27, 2016

When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...

GPU Particle Freeze in Fullscreen PIE when Combined with Widget Blueprint using any Widget Element

UE - Graphics Features - Jun 27, 2016

Certain particle systems freeze when rendered in Fullscreen mode during PIE with Text Block added within Widget Blueprint. From what I could tell it is the GPU particles that are freezing. Note I n ...

Adding a macro graph through MyBlueprint and then calling undo causes a crash updating the macro tooltip.

UE - Gameplay - Blueprint - Dec 1, 2015

Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...

A Behavior Tree reference to a Blackboard Key will become invalid when the name of the Key is changed in the Blackboard

UE - AI - Oct 5, 2015

A Behavior Tree reference to a Blackboard Key will become invalid when the name of the Key is changed in the Blackboard. Clicking on the Behavior Tree node that references the key will update the ke ...