Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...
When importing a Rhino 6 file that has a long filename, an error appears stating that there are insufficient permissions to save the file. ...
MeshEditor Crashes When Tool is Selected. Found in 4.20 CL# 4233996 and 4.21 CL# 4258917 ...
When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...
Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only c ...
Using a Sub Anim Instance causes a sub instance loop error when referencing another Animation Blueprint. This is a regression from 4.19.2 (CL-4033788) as it complied without error. This issue was r ...
Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...
Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client. Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...