Update Actor will not update scene if object is deleted in original scene

UE - Editor - Content Pipeline - Datasmith - Importer - May 3, 2018

Pins using SGraphPinNameList do not handle reset correctly and do not have a "None" entry

UE - Framework - Blueprint Editor - Sep 15, 2023

From the UDN licensee: I put together a draft PR of something that should work. As I mentioned in the PR, this works as expected with one caveat; in SPinComboBox::Construct we are hardcoding the to ...

Sequence sub scenes will draw start and end time hash markers incorrectly.

UE - Anim - Sequencer - Aug 25, 2020

The hashing on the start and end time marker does not always follow the marker when it's moved which is misleading and can lead to confusion about the actual start and end times.  ...

Emitter Delay Range will only recalculate each loop when Emitter Duration is checked True

UE - Graphics Features - Jan 12, 2015

To have a Particle System use an Emitter Delay Range that is chosen on each loop of the emitter, you must have under Duration, Duration Recalc Each Loop set to True. ...

Post process settings struct will not open/break to adjust individual settings

UE - Gameplay - Blueprint - Nov 12, 2015

attempting to break the post process settings struct or split a post process settings struct pin causes pin to disappear, leaving a blank target node. ...

Reading data back from rendertarget not working on Android opengles 3.x

UE - Platform - Mobile - Aug 7, 2019

From user: "I believe the issue is deal to the implementation of FAndroidOpenGL, there is no overriding of FOpenGL::SupportsMapBuffer(),which always return from the base FOpenGLES2 method and it is ...

Adding a new variable to a Struct that has been paired up with a data table will cause a crash

UE - Gameplay - Blueprint - Aug 6, 2015

If a user creates a struct and then creates a data table that uses this struct, the user can then no longer add variable to the struct due to the engine crashing ...

Running PIE with a dedicated server with 2 or more clients will clear undo buffer

Tools - Apr 29, 2016

The user can no longer undo in the editor after running a dedicated server with 2 or more players ...

Source control syncing in editor will sometimes not update changes made to assets

Tools - Aug 25, 2015

When using source control and attempting to sync the project, sometimes assets are not updated to the latest changes properly. This causes changes made to those assets later to override previous ch ...

Having a [ or ] in a folder name will cause that filepath to be invalid for anything related to an .ini file

Tools - Feb 16, 2017

If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...