Character rotations can diverge between clients and client/server briefly under packet loss and using bOrientRotationToMovement

UE - Gameplay - Player Movement - Jun 4, 2020

At some points the rotations will diverge briefly while the client and server attempt to rotate to the orientation direction by going different directions about the rotation axis. ...

There's a split in Normal of World Compositions Landscape.

UE - World Creation - Worldbuilding Tools - World Composition - Mar 25, 2020

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Large Landscapes using World Composition have weird LODs when streamed out and back in

UE - World Creation - Worldbuilding Tools - World Composition - Mar 13, 2020

When World Composition Sublevels are streamed out and back in the LODs appear distorted. This reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview ...

Mesh Renders in Main Pass if Both "Render CustomDepth Pass" & "Render in Depth Pass" Are Enabled, While "Render In Main Pass" is Disabled

UE - Rendering - Graphics Features - Dec 25, 2019

Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...

Getting Fullscreen or Windowed Resolutions doesn't fully execute on Linux

UE - Rendering - Architecture - RHI - Oct 28, 2019

When using "Get Supported Fullscreen Resolutions" on UE when built with Vulkan, no values are printed out. This is an issue with any platform that builds UE with -vulkan, not just Linux.  In Engine ...

Project fails to package when given the name "Test" and Encrypt Pak ini Files is enabled

UE - Core - Systems - May 22, 2019

Project fails to package when given the name "Test" and Encrypt Pak ini Files is enabled Error: UATHelper: Packaging (Windows (64-bit)): ERROR: No target name was specified on the command-line. ...

Procedural Foliage Volume: Simulate() function doesn't work in Blue Print

UE - World Creation - Worldbuilding Tools - Foliage - May 10, 2019

Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...

Level LODIndex can get stuck in a bad state

UE - World Creation - Worldbuilding Tools - World Composition - May 3, 2019

If Level LOD changes to a different LOD while first is loading, LODIndex breaks. ...

It will cause a crash if a level remove from world failed

UE - World Creation - Worldbuilding Tools - World Composition - Apr 21, 2019

Duplicate the mesh will not duplicate the foliage on it.

UE - World Creation - Worldbuilding Tools - Foliage - Mar 22, 2019