The SetHardwareCursor function sometimes doesn't update when clicking and holding the left mouse button on a widget component, like a button, and causes the cursor to default back to its normal icon ...
This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well. I'll update the repro s ...
When a landscape weightmap or heightmap update is required, ALandscape::ResolveLayersTexture is called via the ALandscape::UpdateLayersContent() The problem appears to be that all pixels in the Out ...
When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets. ...
From this UDN: [Link Removed] Suggested fix:Override PostPasteNode to perform the GUID update andAdd validation on load to strip 'invalid' copies that do not correspond to a valid pin input ...
The curve debugger is currently broken when viewing curves on anim sequences. It seems that only metadata/skeleton curves are displayed, and those aren't updating correctly or showing their type (m ...
If a struct has a variable of type Margin and a data table is created based on the struct, the Margin variable will not be editable while collapsed within the data table. ...
Closing and re-opening the editor changes the input element on add array nodes to a pass by reference. Update: This also occurs on Set Array Elem node Item output. ...
If the player uses Event tick to set the position of a widget blueprint with in the viewport and the widget then leaves the bounds of the viewport the widget will then no longer update so that it ca ...
If client takes a long time to send a move to the server, the server erroneously ticks it for a large time without updating the client's timestamp, causing the server to move the client further than ...