Two event graphs with similar names will populate events to only one graph in My Blueprint pane

UE - Gameplay - Blueprint - Jan 27, 2016

Two event graphs with similar names will populate events to only one graph in the My Blueprint pane. This specifically occurs when the event graphs are named with and without spaces in the name, suc ...

Saving renamed assets by using "Choose Files to Save" retains original asset name in save menu

Tools - Jul 30, 2015

Saving an asset that has recently been renamed using the "Choose files to save" save method will retain the original name of the asset within the save menu. ...

Particles cannot be rotated in Local Space and behave erratically without local space

UE - Graphics Features - Oct 23, 2014

Particles using the Velocity Over Life Module with extremely high values are behaving erratically without Local Space turned on and with Local Space turned on you can not rotate the particle system ...

Navmesh does not update properly on loaded BSP

UE - AI - Oct 20, 2014

If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...

Duplicating a Timeline from the MyBlueprint tab creates a Timeline variable with no actual Timeline which cannot be renamed

UE - Gameplay - Blueprint - Jan 10, 2015

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...

Crash occurs when Switching between Engine Scalability Settings after Adding Landscape Material

UE - Graphics Features - Nov 15, 2016

A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...

static meshes snap through static meshes created from bsp meshes to next lower mesh on the Z axis

Tools - Sep 17, 2015

Static meshes do not snap to meshes created from bsp brushes, despite being turned into static meshes themselves. They instead snap to the next lowest mesh on the z axis. ...

Static light reflections do not honor Min Roughness settings for lights.

UE - Graphics Features - Aug 10, 2015

When using static lighting with Reflection Captures, the light sources Min Roughness setting is not honored. This is part of the new update for Reflection Capture Actors to render the light shape ...

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Tools - May 18, 2016

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Reproduced in Releases stream 2982080 as well, to verify that this wasn't the same bug as https://jira.ol.epicgames ...

Using Show Mouse Cursor causes mouse to become detached from game window

UE - Editor - UI Systems - Slate - Aug 24, 2015

Using the Show Mouse Cursor command (or BP node) will make the mouse appear in the game window however at that point the mouse does not interact with the game unless one of the mouse buttons is held ...