Instanced meshes do not accurately use volume light samples when lit in a statically lit scene

UE - Graphics Features - Aug 14, 2015

When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...

While renaming a variable in the Details panel, clicking another variable will rename it instead

UE - Gameplay - Blueprint - Feb 11, 2015

While renaming a variable in the Details panel, clicking another variable will rename it instead. ...

Interface function has the incorrect pin type if referencing self

UE - Gameplay - Blueprint - Sep 1, 2015

Interface function has the incorrect pin type if referencing self User Description: I have an interface that requires an array of its own interfaces as output. I have that array of interface as a ...

Update Capture causing Post Process Flickering across whole scene

UE - Graphics Features - Jun 30, 2015

When a Scene Capture Actor is updating the content via an Update Content Node, the Static meshes in the world will flicker or pulse according to the update timer for the Scene Capture Actor. This o ...

Moving folder does not bring along maps

UE - Editor - Content Pipeline - Content Browser - Jan 30, 2015

Moving a folder in the content browser does not bring along any maps contained in the folder. FREQUENCY: 3/3 WORKAROUND: Manually move maps ...

MaterialInterface is not exported and therefore it's functions are not accessible

UE - Graphics Features - Jun 9, 2015

MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...

Full screen mode when using a laptop with Optimus ignores the gama setting

UE - Graphics Features - Feb 15, 2016

When using full-screen mode on a optimus laptop the gama that is set for the system appears to be ignored and uses the default setting, even if it has been adjusted in Windows display calibration se ...

Opening Floating Editor Window Locks Camera to Upward Position

Tools - Jan 19, 2016

Using the shortcut "Ctrl + E" to open the static mesh editor in it's own floating window results in the camera locking in the upward position in the Main Viewport (*not* the viewport of the Static M ...

Emitter Initial Location breaks when using Orbit module

UE - Graphics Features - May 30, 2017

Emitter Initial Location (EIL)module will cause the emitter with the module to follow whatever other emitter is set. If the emitter being followed has an Orbit module, the first emitter does not fo ...

After loading a SubLevel from the PersistentLevel of WorldComposition, the offset of WorldComposition is applied when loading the SubLevel alone

UE - World Creation - Worldbuilding Tools - World Composition - Aug 30, 2018

When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...