Blackboard key selector losing set values in BTNode_RunEQSQuery

UE - AI - Apr 17, 2015

Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...

Crash on Applying a Material with PN Triangles Tessellation to Large Landscape

UE - Graphics Features - Apr 21, 2015

When applying a Material with nothing in it but PN Triangles turned on to a Large Landscape, the engine will crash. Also Reproduced in Main Promotable-CL-2513846 ...

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly

UE - Gameplay - Apr 22, 2015

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...

NavLinkProx's link direction issues

UE - AI - Apr 25, 2015

NavLinkProxy does not react to changes to LinkDirection in the editor. it also seems that link direciton setup doesn't get applied even when link's update is forces by moving NavLinkProxy actor. ...

Property editing of FName properties doesn't restrict their length

Tools - Apr 29, 2015

We likely have several places in the editor that convert text taken from an editable text into an FName without ensuring that the string will fit into an FName. This can lead to editor crashes. One ...

Calling UBehaviorTreeComponent::StopTree from a BT node can result in a crash

UE - AI - Apr 30, 2015

This is in general not encouraged, but should not crash. The reason it's crashing is that in UBehaviorTreeComponent::Tick we process node ticks first and then try to access InstanceStack[ActiveInst ...

AIController.BrainComponent not being set to user-created BehaviorTreeComponent instance

UE - AI - Apr 30, 2015

If a user manually created a UBehaviorTreeComponent for his custom AI controller, but forgets to set AIController.BrainComponent to point at that BT component then a fair amount of assumptions break ...

Add Particle System Component Template Context not functioning

UE - Gameplay - Blueprint - May 4, 2015

Also Reproduced in Main Promotable-CL-2535351 In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the ...