Motion blur does not work with ray traced translucency enabled

UE - Rendering - Features - Lumen - Jun 1, 2021

When the Groom asset LOD switches from Strands to cards, hair rendering is stuttered

zComponent - Archive - Feb 3, 2024

It only happens when changing LOD from strands to cards.not in situations where changing LODs from cards to cards, cards to strands, strands to strands. The card meshes are not rendered immediately ...

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images.

UE - Runtime - Deformable - Aug 15, 2024

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionCom ...

Foliage mode instances not rendered until mouse up

UE - Engine Scaling - Streaming - Foliage - Oct 30, 2024

New foliage is not visible when applying the paint tool and only shows up after the painting ends. ...

Fatal error when creating listen server on an instance with a PendingNetGame

UE - Networking - Apr 28, 2025

This seems to occur because the PendingNetGame is not destroyed when the instance browses to the new level to start listening. In UEngine::LoadMap, UWorld::SetGameMode will create the game mode, pro ...

heterogeneous volumes SkyLight VolScatter Intensity not working

UE - Rendering - Architecture - Niagara - Jul 23, 2025

Heterogeneous Volumes do not respect the Volumetric Scattering Intensity values when running with Lumen, but do (correctly) when rendering with the Path Tracer. ...

Spline mesh deform breaks WPO when used with Nanite meshes

UE - Rendering - Features - Nanite - Oct 13, 2025

Nanite spline meshes deforming along the world normal vector do not use the same world normal as a non-Nanite spline mesh. This results in inconsistent behavior between Nanite and non-Nanite spline ...

IKeyArea::CreateCurveEditorModel is not adding custom property channel name.

zComponent - Archive - Nov 25, 2025

When you have a custom float channel and run the above, It works great if it's a regular 'MovieScene3DTransformSection' : LogPython: [ {channel_name: "Location.Y", section: "/Script/MovieSceneTrack ...