Colors are 'washed out' / higher gamma in 4.22 mobile preview modes. Confirmed in 4.23 MAIN @ CL 5755712 ...
Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...
The word "blueprint" on stand 2.3 in the Content Examples: UMG map is lowercase, but should be capitalized ...
Lumen GI has temporal flickering/noise after running the Editor for 3+ days. ...
A material with Shading Model set to Subsurface Profile is no longer affected by Opacity value in 4.17, 4.18, and 4.19 (Main) but was previously working as intended in 4.16. This is a regression. ...
Updating Visual Studio 2015 to Update 3 prevents code projects from compiling / creating new code projects ...
When using a Random Stream variable to populate a Random Integer in Range from Stream, the Initial Seed value has no affect on the random integer selected. Workaround: Using a Seed Random Stream or ...
Different Load Orders affect Shadows on Foliage & HISM Discovered during verification of [Link Removed] Also created a Blueprint actor with a HISM and duplicated it three times and changed the mob ...
Strange behavior concerning Character Movement Network Replication and a Water Physics Volume. Upon entering water volume, Character Movement mode is set to swimming, however if more than one clien ...
Copied emitters will have their inheritance broken when migrating from 4.22 to 4.23. ...