Play rate value under 1.0 seems ignored when with Render movie to video feature

UE - Anim - Sequencer - Nov 7, 2019

Is this a regression? Yes, this is not reproduced in 4.22 version When rendered movie have Play rate track, it should show same result for PIE and rendered movie. But play rate below 1.0 seems not ...

Fix missing semicolon in GooglePAD_APL.xml

UE - Platform - Mobile - May 6, 2020

There is a missing semicolon in the GooglePAD_APL.xml file.  Fix does not require change to binary release so users can just edit this file or get the fix from GitHub. ...

Shots with Time Scale less than 1.0 do not render from master sequence

UE - Anim - Sequencer - Sep 20, 2019

Setting a shot's time scale to less than 1.0 will cause it to not be rendered. ...

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle

Tools - Feb 23, 2017

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...

With Pause Event on frame 0, sequence will never be able to resume playing

UE - Anim - Sequencer - Jun 13, 2017

With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again. ...

[Console Commands] - au.debug.sounds.sort priority shows all sounds as priority 1.0 when volume scaling is bypassed or sound is 2D

UE - Audio - Voice Management - Apr 5, 2022

The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...

UStaticMeshComponent.PreviousLODLevel always returns 0

UE - Graphics Features - Aug 30, 2017

The UStaticMeshComponent.PreviousLODLevel variable always returns 0 no matter what the last LOD actually was. Regression?: No This also occurred in 4.16 ...

"ShowFlag.InstancedFoliage 0" hides HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jul 29, 2020

Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used. This was reported and tested in 4.24.3 (CL-11590370) and reproduced ...

Float Curve evaluation may yield completely wrong results due to floating-point precision issue

UE - Anim - Runtime - Oct 31, 2024

Note: This is possibly related to [Link Removed]. For some inputs, function UE::Curves::WeightedEvalForTwoKeys() inside file "CurveEvaluation.cpp" can incorrectly return the value of the first key, ...

Crash when Landscape Max LODLevel is set to 0

UE - LD & Modeling - Terrain - Landscape - Mar 16, 2018

Reproduced in 4.19.0 CL 3944462 and 4.20 Main Unable to reproduce in 4.18.3 CL 3832480. This is a regression. ...